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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 17:33:00 -
[1]
just give mission runners the ability to set a password on the acceleration gates, that way the ninja salvager can't get into an active mission anyways, he can still salvage from past missions as the gates have despawned.
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 18:51:00 -
[2]
Originally by: Hariya Stop playing like a complete ******. Just ctrl-click the player, F1. He will vaporize. And oh, don't run missions in high sec if you can't handle high sec having disadvantages over low sec. Risk vs reward.
Small problem with shooting the ninja salvager in HS, that is CONCORD, if you shoot him CONCORD shoot you and he gets off scott-free. Where is the Risk/Reward in that?
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 19:09:00 -
[3]
Originally by: Hariya
What part of Quote: And oh, don't run missions in high sec if you can't handle high sec having disadvantages over low sec. Risk vs reward.
you had problems understanding?
Low Sec = Higher Risk Low Sec Reward = High Sec Reward
So as far as risk vs reward goes, its still unbalanced, doing missions in LS should give Higher rewards than HS, but it doesn't so nobody runs missions there, too many pirates(high risk) |

Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 19:34:00 -
[4]
Originally by: Robert Caldera but you could shoot salvagers in your missions.
Still has the Sec Hit on it, it's not till you are in 0.0 that there is no sec hit for shooting salvagers.
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 19:45:00 -
[5]
Originally by: Robert Caldera Edited by: Robert Caldera on 21/04/2009 19:40:25 so what are you suggesting??? The salvage isnt meant to be mission reward, why protect it in some way from salvagers if you arent willing to shoot them on your own??
Flag/Remove the Sec hit for shooting them and they WILL be shot just as quick as any JetCan Tipping Ore Thief.
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 19:57:00 -
[6]
Originally by: Robert Caldera Edited by: Robert Caldera on 21/04/2009 19:52:45 this would effectively reserve wrecks for mission runners, exactly what shall not happen, like I said, wrecks arent a part of mission rewards, any measure for protecting them from salvagers would preserve them for mission runners and make them so to a part of the mission reward.
Please re-read all of my Posts in this thread, It's not the salvaging that I have the issue with, it's the salvaging in an active mission that I have a problem with. If the mission is handed in and the gates despawn it's open season on the salvage, until that point however it is mission space and thus the mission runners.
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 20:28:00 -
[7]
Originally by: Robert Caldera Its not a WoW instance!
Having not played WoW, I have no idea what this section means. |

Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 20:37:00 -
[8]
Originally by: Robert Caldera Why? WHHYYYYYY????? Why the hell should the mission space be protected from other people???
When you are doing a mission you are doing it on behalf of the Faction's Police/Controlling bodies. Now IRL Police cordon of an area when they are doing something major(arrest/accident/murder scene/etc), so no non-police personal are allowed near the scene of the incident. How is this different from the mission runner being able to lock the gate so nobody outside his squad can access it? |

Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 20:41:00 -
[9]
Originally by: Hariya
Originally by: Caldari 5
Originally by: Robert Caldera Its not a WoW instance!
Having not played WoW, I have no idea what this section means.
Perhaps you are playing the wrong game then 
Pansy looking Elves and fantasy setting Axes and such are not my area of interest. I watch Stargate, Battlestar Galactica and Eureka, not Robinhood and <insert other fantasy BS Show here>
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Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 21:16:00 -
[10]
Originally by: Lear Hepburn Two points: 1. How are ninja salvagers to find the completed mission space if there are no ships there, only unscannable wrecks? 2. Mission runners can sweep up a mission's wrecks before handing in the mission within time limits. I've done it plenty myself. Your proposed solution effectively reserves the wrecks for the mission runner until he decides he doesn't want them by handing in the mission. This is not an acceptable solution as it effectively adds wrecks to mission rewards, which is not their purpose.
1. Having not ever tried to scan down a wreck I didn't know that they were not scannable, I thought that they were, maybe this is something that can be looked at.
2. See my response to point 1.
Quote: There is no problem with salvaging an active mission. The salvager is taking more risk as the mission runner could cause the mission NPCs to attack him.
How is the salvager at risk? The mission runner has all the agro. Even warping out of the mission after agroing the entire room doesn't cause issue to the salvager, as they are typically in a smaller ship to the mission runner and can align and get out before the agro switches. (mission runner probably in a BS, and the salvager in a Destroyer) |

Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.04.21 22:00:00 -
[11]
Originally by: Lear Hepburn That said, I'm not entirely certain what your beef with close-by cleanup crews actually is. If you're happy to let them salvage "your" wrecks then why can't they salvage the same room you're in?
They are not in fleet and thus don't know when tank is broken and to get the **** out of the mission I have lost 2 ships due to ****tard salvagers preventing me aligning to get out of the mission. |
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